Rocket League is consistent at 60 frames per second, making for a fluid experience that accentuates the tempestuous nature of the game, but there are hiccups that occur from time to time depending on your internet connection, if you suspend the game and reenter, open up chat, and other occurrences. I’ve had times when, between chatting and opening up the menu, the game became so gritty and low resolution I had no idea what was going on. I couldn’t see more than a few feet in front of me, the ball turned into a pixel, and it made 3DS games look HD, but thankfully when this did happen it’d only be for a few seconds at a time before correcting itself. This can vary from match to match for a multitude of reasons.
If you’ve played Rocket League on other platforms before – in my case PC – then you’ll notice immediately upon booting it up that Rocket League isn’t winning any awards in the graphics category for Switch’s library. It’s… problematic, almost. The constant fluctuation between upscaling and downscaling its resolution in seemingly sporadic ways can become and eyesore at times, but thankfully Psyonix and Panic Button have said they do plan on continuously optimizing the game post-launch, so let’s hope these issues get taken care of in due time.
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